98-374 Exam Questions
138 real 98-374 exam questions with expert-verified answers and explanations. Page 2 of 3.
- Question #63
A row major matrix means that the translation vector is stored in the:
- Question #64
In a gaming application, the Direct3D graphics pipeline is a series of programmable stages used to process final output data as:
- Question #65
What is the name of the data type for a transformation matrix in high-level shading language (HLSL)?
- Question #66
The SpriteBatch class is part of the XNA Framework that:
- Question #67
When loading an XNA Texture2D asset, what type of parameter should you pass to the Content.LoadQ method?
- Question #68
Which system is used to manage data during game startup and game-play?
- Question #69
With regard to a high-level shading language (HLSL) effect file, which two shaders are required for a technique to function properly? (Choose two.)
- Question #70
To manage a 3D model as a hierarchy, what inherits the transforms of the parent object?
- Question #71
Which type of coordinate system does Direct3D use by default?
- Question #72
What are the three properties of Texture2D? (Choose three.)
- Question #73
What are the three characteristics of a massively multiplayer online role playing game (MMORPG)? (Choose three.)
- Question #74
Which is a characteristic of a first-person shooter game?
- Question #75
Which device is a game console?
- Question #76
Which namespace must be included in your XNA code to support a game pad, a keyboard, and a mouse?
- Question #77
Which two terms refer to the computer programming that you use to create a game? (Choose two.)
- Question #78
Which is one of the common techniques that programmers use to provide artificial intelligence (AI) to non-player characters (NPCs)?
- Question #79
The behavior or artificial intelligence (AI) of non-player characters (NPCs) is developed by using:
- Question #80
Which of the following is unique to a Windows PC game compared to games played on the Xbox 360 or Windows Phone 7?
- Question #81
Which are the two common features of a casual game? (Choose two.)
- Question #82
You need to add touch input to a game that currently uses mouse input. Which input state is supported for mouse input, but has no equivalent support for touch input by using the pl...
- Question #85
Which XNA object should you use in your game to get the screen size?
- Question #86
You are creating a role-playing game that contains regular game-play features. Which two features help the player to have a strong sense of achievement? (Choose two.)
- Question #87
Platformers and Shooters are sub-genres of:
- Question #88
Which term describes what happens to a Windows Phone 7 game when the operating system switches to a different process and the game is halted?
- Question #89
You create a game project that stores player information on a central server. The information is accessed by using the Internet. You must ensure that player information cannot be a...
- Question #90
You are designing a reusable text input component for a game's graphical user interface (GUI). Which two game engine resources make a text input field functional? (Choose two.)
- Question #91
Which is a unique trait of console platforms compared to personal computer (PC) platforms?
- Question #92
Which type of software tool should you use to map an armature or bone structure to a 3D mesh for use by a physics engine?
- Question #94
In an XNA Game Studio 4.0 project, what is the name of the process that imports and transforms an art asset from its original file format into a data file that can be loaded at run...
- Question #95
What is the name of the Microsoft service that allows you to host, run, and scale your server-side applications on a Microsoft data center?
- Question #96
In a 7.1 surround sound system, what do the numbers in 7.1 refer to?
- Question #97
Which three gestures are supported by Windows Phone 7 XNA games? (Choose three.)
- Question #98
You develop a game engine that supports multiple operating systems. Which three platforms place limits on the size of the game application? (Choose three.)
- Question #99
Which technology is used to send messages to a Windows Phone 7 game that is not currently running?
- Question #100
Which two components of the Xbox 360 controller allow continuous input rather than discrete input? (Choose two.)
- Question #101
What are three inputs available on Windows Phone 7? (Choose three.)
- Question #102
What is the default setting for TargetElapsedTime in an XNA project that uses a fixed-step game loop?
- Question #103
Which data type is used to represent points to draw lines and other geometric figures?
- Question #104
You are implementing shaders into a 3D game-rendering engine. What describes a shader?
- Question #105
What is needed for separate modular game components to work together without knowing that the other component exists?
- Question #106
Which code segment will return true only if the point is located inside the rectangle?
- Question #107
You are working on a game that has a grid on which the avatar of the player moves in steps. The origin (0,0) is at the upper-left corner of the game board. Y increases toward the b...
- Question #108
UV coordinates are used to map which of the following to 3D vertices?
- Question #109
Which XNA class contains skeletal animation data when a model file is loaded into memory?
- Question #110
Which matrix sets the coordinates of a 3D model to default orientation?
- Question #111
Which matrix changes a model's coordinates from camera space into clip space?
- Question #112
Which method refers to the rendering technique where a low-resolution texture is used at long range and a high-resolution texture is used at close range?
- Question #113
Which 3D transformation changes a model's coordinates into camera-space coordinates?
- Question #114
What is the minimum data required to render triangles in a graphics pipeline?
- Question #115
What technique is used to insert transitional frames between key frames?