98-374 Exam Questions
138 real 98-374 exam questions with expert-verified answers and explanations. Page 1 of 3.
- Question #1
Which three platforms are supported by XNA 4.0? (Choose three.)
- Question #2
Of Windows Phone 7 and Xbox 360, which feature is available only on Windows Phone 7?
- Question #3
What are the two most common game-play attributes found in a social networking game? (Choose two.)
- Question #4
Which aspect of the game interface is commonly used to display critical game information such as player health?
- Question #5
Which device is a game console?
- Question #6
Which game genre includes the following characteristics? - A player controlling a character or a small group of characters - Story - Character development - Exploration - Quests -...
- Question #7
Which type of graphical user interface (GUI) control allows a user to choose only one item from a predefined set of options that are always visible?
- Question #9
Artificial life games and high-performance racing games are sub-genres of:
- Question #10
Which two terms refer to the collection of 3D models, 2D images, sound, and music? (Choose two.)
- Question #11
In Microsoft .NET you want to read and write files to a location that is protected from malicious interaction with the operating system and applications. Which data storage mechani...
- Question #12
Which view shows the game world through the character's eyes?
- Question #14
This question requires that you evaluate the underlined text to determine if it is correct. You develop a game that stores high scores on the hard drive of a personal computer. You...
- Question #15
Which two descriptions does the term grinding refer to? (Choose two.)
- Question #16
What type of special effect is a feature of Phong shading?
- Question #17
In game programming, delta-time is:
- Question #18
You want to create the world matrix for a single mesh that will be rendered with transformations. In Direct3D, which transformation should come last in the world calculation to pro...
- Question #19
You need to implement a Direct3D-based rendering system for a 3D game. Which method is called to create a Direct3D object in your application?
- Question #20
What are the main stages of a finite state machine?
- Question #21
Which term describes a game technique in which several background layers are scrolled at different speeds to create the illusion of depth?
- Question #24
Which matrix is changed from one frame render to the next only when the position or orientation of the camera is changed?
- Question #25
Which three audio codecs are natively supported by Windows Phone 7? (Choose three.)
- Question #26
You are creating your first 2D game engine. You need to set up the core application architecture. What is your first step in the graphics pipeline?
- Question #28
Which mathematical operation is used to combine transformations stored in 4x4 matrices?
- Question #29
You have written a collision-detection algorithm to find out whether a ball hits a wall. However, the ball sometimes passes completely through the wall and no collision is detected...
- Question #30
What asset contains the individual frames of a 2D animation?
- Question #32
What are three ways to perform rotation in 3D space? (Choose three.)
- Question #34
Which two are the benefits of using a quaternion? (Choose two.)
- Question #35
Which formula should you use to find the distance between the two points (xl, yl, zl) and (x2, y2, z2) in 3D space?
- Question #36
The aspect ratio of the screen is described as the:
- Question #38
This question requires that you evaluate the underlined text to determine if it is correct. In the Direct3D transformation pipeline, the view transformation converts vertices that...
- Question #39
You are creating a game that requires a large amount of text entry. Which two input devices offer a one-to-one mapping of buttons to letters in the alphabet? (Choose two.)
- Question #40
Which two platforms allow developers to program the graphics processing unit (GPU) by using HLSL in XNA Game Studio? (Choose two.)
- Question #41
An XNA 4.0 program calls both Update() and Draw() methods at regular intervals. What is the default frame rate at which the Update() method is called when the target platform is Wi...
- Question #42
What technique is used for reducing the number of 3D objects you need to draw in a 3D game?
- Question #43
Which device has a built-in accelerometer that can detect movement?
- Question #44
You are developing a game for Windows Phone 7. To maintain a high score list on a web server, which Microsoft .NET class should you use to send and receive data by using a web serv...
- Question #46
Which two input devices are designed for dual analog control by using both hands simultaneously? (Choose two.)
- Question #47
Which three analog input devices can be used for game control? (Choose three.)
- Question #48
Which Microsoft .NET namespace contains the classes required to perform the following tasks: - Creating a TCP or UDP network connection - Transmitting data
- Question #49
Which two user input devices support vibration feedback? (Choose two.)
- Question #51
Which two hardware platforms support the use of the Xbox 360 controller? (Choose two.)
- Question #52
Which description refers to a high-definition monitor that supports 1080p?
- Question #53
What two ways can you improve the frame rate of your 3D game? (Choose two.)
- Question #54
Which is the correct version of Microsoft .NET Framework available on the Xbox 360 and Windows Phone 7 platforms?
- Question #55
Which term refers to the stored value of a particular property or properties of a 3D model at a specific point in an animation timeline?
- Question #57
You are working on the orientation system for 3D models in your new game project. You need to transform a matrix by using DirectX. Which order of operations should you use?
- Question #58
In animation, what is a keyframe?
- Question #60
You plan to write an XNA code segment in C# to reverse the direction of the ball when it collides with a screen boundary. You write the following code segment. When you run the cod...
- Question #61
Two solid objects collide in your game. Which three object properties should you use to calculate the collision response? (Choose three.)
- Question #62
This question requires that you evaluate the underlined text to determine if it is correct. High Level Shading Language (HLSL) provides an interface for the programmable pipeline t...