Microsoft
98-374 · Question #57
You are working on the orientation system for 3D models in your new game project. You need to transform a matrix by using DirectX. Which order of operations should you use?
The correct answer is D. scale, then rotation, then translation. See the full explanation below for the reasoning.
Question
You are working on the orientation system for 3D models in your new game project. You need to transform a matrix by using DirectX. Which order of operations should you use?
Options
- Atranslation, then rotation, then scale
- Bscale, then translation, then rotation
- Crotation, then translation, then scale
- Dscale, then rotation, then translation
How the community answered
(63 responses)- A11% (7)
- B6% (4)
- C3% (2)
- D79% (50)
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