nerdexam
Microsoft

98-374 · Question #128

You are implementing the math library for a game engine. You need to find a solution that stores transform information by using only four floats. Which solution should you use?

The correct answer is A. quaternions. representations-and-quaternions.aspx

Understanding Game Programming

Question

You are implementing the math library for a game engine. You need to find a solution that stores transform information by using only four floats. Which solution should you use?

Options

  • Aquaternions
  • B4x4 matrix
  • C3x3 matrix
  • DEuler angles

How the community answered

(37 responses)
  • A
    73% (27)
  • B
    8% (3)
  • C
    5% (2)
  • D
    14% (5)

Explanation

representations-and-quaternions.aspx

Topics

#quaternions#transform representation#math library#rotation

Community Discussion

No community discussion yet for this question.

Full 98-374 Practice