Microsoft
98-374 · Question #128
You are implementing the math library for a game engine. You need to find a solution that stores transform information by using only four floats. Which solution should you use?
The correct answer is A. quaternions. representations-and-quaternions.aspx
Understanding Game Programming
Question
You are implementing the math library for a game engine. You need to find a solution that stores transform information by using only four floats. Which solution should you use?
Options
- Aquaternions
- B4x4 matrix
- C3x3 matrix
- DEuler angles
How the community answered
(37 responses)- A73% (27)
- B8% (3)
- C5% (2)
- D14% (5)
Explanation
representations-and-quaternions.aspx
Topics
#quaternions#transform representation#math library#rotation
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