Microsoft
98-374 · Question #112
Which method refers to the rendering technique where a low-resolution texture is used at long range and a high-resolution texture is used at close range?
The correct answer is C. Mipmapping. See the full explanation below for the reasoning.
Question
Which method refers to the rendering technique where a low-resolution texture is used at long range and a high-resolution texture is used at close range?
Options
- ANearest-point filtering
- BAnisotropic filtering
- CMipmapping
- DTexture atlas
How the community answered
(21 responses)- A5% (1)
- B10% (2)
- C76% (16)
- D10% (2)
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