Microsoft
98-374 · Question #18
You want to create the world matrix for a single mesh that will be rendered with transformations. In Direct3D, which transformation should come last in the world calculation to properly transform…
The correct answer is E. Translation. See the full explanation below for the reasoning.
Question
You want to create the world matrix for a single mesh that will be rendered with transformations. In Direct3D, which transformation should come last in the world calculation to properly transform the mesh in the scene?
Options
- ARotation
- BPerspective
- CTransform
- DScaling
- ETranslation
How the community answered
(35 responses)- A14% (5)
- B3% (1)
- C6% (2)
- D3% (1)
- E74% (26)
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