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98-374 · Question #18
98-374 Question #18: Real Exam Question with Answer & Explanation
The correct answer is E. Translation. See the full explanation below for the reasoning.
Question
You want to create the world matrix for a single mesh that will be rendered with transformations. In Direct3D, which transformation should come last in the world calculation to properly transform the mesh in the scene?
Options
- ARotation
- BPerspective
- CTransform
- DScaling
- ETranslation
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