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98-374 · Question #18

98-374 Question #18: Real Exam Question with Answer & Explanation

The correct answer is E. Translation. See the full explanation below for the reasoning.

Question

You want to create the world matrix for a single mesh that will be rendered with transformations. In Direct3D, which transformation should come last in the world calculation to properly transform the mesh in the scene?

Options

  • ARotation
  • BPerspective
  • CTransform
  • DScaling
  • ETranslation

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