98-374 Exam Questions
138 real 98-374 exam questions with expert-verified answers and explanations. Page 3 of 3.
- Question #116
You are designing a message box for a game's graphical user interface (GUI). You need to ensure that the message box meets the following requirements: - A rectangular background im...
- Question #118
Which three structures belong to the Xna.Framework.Input namespace? (Choose three.)
- Question #119
You are working on a complex turn-based strategy game. Which feature will keep your audience interested?
- Question #120
To play musical tracks in random order by using a game engine, you should use a script that:
- Question #121
Which two operating system user input services are available for your Windows Phone 7 game? (Choose two.)
- Question #122
Which language runs natively on the graphics processing unit (GPU)?
- Question #123
Which description refers to interlaced video?
- Question #124
Which two environments can you use to write games on Windows Phone 7? (Choose two.)
- Question #125
In an XNA game, which two properties in Microsoft.Xna.Framework.Game controls the automatic frame rate setting? (Choose two.)
- Question #126
What are the two unique features of Kinect in comparison to the Xbox 360 handheld controller? (Choose two.)
- Question #127
Which method should you use for Xbox Live networking to function correctly on the Xbox 360 and Windows PC devices?
- Question #128
You are implementing the math library for a game engine. You need to find a solution that stores transform information by using only four floats. Which solution should you use?
- Question #129
Which graphic file format loses fidelity when compressed?
- Question #130
The Xbox 360 save game data can be read from and written to:
- Question #131
In a Direct3D game, what is the key attribute of a directional light?
- Question #132
Which two techniques can be used to indicate the transparency area in a sprite? (Choose two.)
- Question #133
Which XNA method should you use to get the height and width of text rendered with a SpriteFont?
- Question #134
In XNA, which is used to load and unload game assets?
- Question #135
You are working on the rendering portion of an XNA game. All requisite variables have been defined and all assets loaded. You review the following code segment: What action does th...
- Question #136
You plan to use a radial collision-detection algorithm to detect the circle collision. You assume that the first circle is located at (x1.y1) with a radius of radius1 and the secon...
- Question #137
Which two types of values can be captured by sensors used in motion capture? (Choose two.)
- Question #138
In XNA, what is the correct order to combine the transformation matrices into a resulting world matrix?
- Question #141
Why are video games considered discrete simulations?
- Question #142
Which matrix controls the transition from world coordinates into camera space?
- Question #143
You develop a game for mobile devices. You must have the best graphics possible for each display resolution that the mobile devices support. What should you do?
- Question #144
You are programming a game that perfectly features elastic collision. A red ball is traveling along the x-axis with a speed of +5 and a blue ball is traveling along the x- axis wit...
- Question #145
You develop a new Windows game. The game must have a programmable graphics pipeline and be able to display graphics. Which tool should you use?
- Question #146
Which game genre has the following characteristics? - Single player - Interactive story - Puzzle solving
- Question #147
Which device has a built-in infrared camera that can detect movement?
- Question #148
To maximize character animation quality, each vertex of a 3D mesh should be mapped to:
- Question #149
Which two descriptions always refer to a plane in 3D space? (Choose two.)
- Question #150
Which game genre focuses on allowing the player characters to build up skills and abilities when they play the game?
- Question #151
This question requires that you evaluate the underlined text to determine if it is correct. Adaptive difficulty means that the goals, quests, and activities of the game have a leve...
- Question #156
Real-time strategy (RTS) games are defined by which two terms? (Choose two.)
- Question #157
Which XNA method allows you to build a matrix to move scene geometry on one or more axes?
- Question #158
Which vector operation gives the cosine of the angle between two vectors?
- Question #159
Which view shows the game world from directly behind the character?
- Question #160
Which XNA game class method is called to process game logic such as modifying the geometry of a game scene or working with user input?