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Microsoft

98-374 · Question #138

In XNA, what is the correct order to combine the transformation matrices into a resulting world matrix?

The correct answer is C. Scale * Rotate * Translation. See the full explanation below for the reasoning.

Question

In XNA, what is the correct order to combine the transformation matrices into a resulting world matrix?

Options

  • ATranslation * Rotate * Scale
  • BWorld * View * Projection
  • CScale * Rotate * Translation
  • DProjection * World * View
  • ETranslation * Scale * Rotate

How the community answered

(64 responses)
  • A
    2% (1)
  • B
    5% (3)
  • C
    80% (51)
  • D
    2% (1)
  • E
    13% (8)

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