Microsoft
98-374 · Question #138
In XNA, what is the correct order to combine the transformation matrices into a resulting world matrix?
The correct answer is C. Scale * Rotate * Translation. See the full explanation below for the reasoning.
Question
In XNA, what is the correct order to combine the transformation matrices into a resulting world matrix?
Options
- ATranslation * Rotate * Scale
- BWorld * View * Projection
- CScale * Rotate * Translation
- DProjection * World * View
- ETranslation * Scale * Rotate
How the community answered
(64 responses)- A2% (1)
- B5% (3)
- C80% (51)
- D2% (1)
- E13% (8)
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