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Microsoft

98-374 · Question #148

To maximize character animation quality, each vertex of a 3D mesh should be mapped to:

The correct answer is B. multiple bones. Models-in-XNA.aspx

Understanding Game Art and Animation

Question

To maximize character animation quality, each vertex of a 3D mesh should be mapped to:

Options

  • Aopaque textures.
  • Bmultiple bones.
  • Ca single bone target.
  • Dproximity triggers.

How the community answered

(23 responses)
  • A
    4% (1)
  • B
    74% (17)
  • C
    9% (2)
  • D
    13% (3)

Explanation

Models-in-XNA.aspx

Topics

#skeletal animation#vertex weighting#bones#3D mesh

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