Microsoft
98-374 · Question #148
To maximize character animation quality, each vertex of a 3D mesh should be mapped to:
The correct answer is B. multiple bones. Models-in-XNA.aspx
Understanding Game Art and Animation
Question
To maximize character animation quality, each vertex of a 3D mesh should be mapped to:
Options
- Aopaque textures.
- Bmultiple bones.
- Ca single bone target.
- Dproximity triggers.
How the community answered
(23 responses)- A4% (1)
- B74% (17)
- C9% (2)
- D13% (3)
Explanation
Models-in-XNA.aspx
Topics
#skeletal animation#vertex weighting#bones#3D mesh
Community Discussion
No community discussion yet for this question.