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Microsoft

98-374 · Question #67

When loading an XNA Texture2D asset, what type of parameter should you pass to the Content.LoadQ method?

The correct answer is D. A string that contains the name of the bitmap asset. See the full explanation below for the reasoning.

Question

When loading an XNA Texture2D asset, what type of parameter should you pass to the Content.LoadQ method?

Options

  • AThe alpha value that must be applied to the bitmap asset
  • BThe directory in which the bitmap asset is stored
  • CThe mesh on which the bitmap asset will be loaded
  • DA string that contains the name of the bitmap asset

How the community answered

(33 responses)
  • A
    9% (3)
  • B
    3% (1)
  • C
    6% (2)
  • D
    82% (27)

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