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D-UN-OE-23 · Question #78

Which two storage resources does Unity Asynchronous Local Replication support? (Select 2)

The correct answer is A. File Systems D. LUNs. Unity Asynchronous Local Replication supports File Systems and LUNs because these are the two primary storage resource types in Unity's data services layer that have native replication sessions. Unity's async replication engine is built around block (LUN) and file (File System)…

Unity Data Protection and Mobility

Question

Which two storage resources does Unity Asynchronous Local Replication support? (Select 2)

Options

  • AFile Systems
  • BvVols
  • CStorage Groups
  • DLUNs

How the community answered

(25 responses)
  • A
    92% (23)
  • B
    4% (1)
  • C
    4% (1)

Explanation

Unity Asynchronous Local Replication supports File Systems and LUNs because these are the two primary storage resource types in Unity's data services layer that have native replication sessions. Unity's async replication engine is built around block (LUN) and file (File System) protocols, allowing point-in-time snapshot-based replication between storage pools on the same array.

vVols (B) are incorrect because VMware Virtual Volumes use a different protection model (VASA-based) and are not supported as replication targets in Unity's async local replication framework. Storage Groups (C) are incorrect because that construct belongs to Dell EMC PowerMax/VMAX arrays - it does not exist as a replication resource type in the Unity architecture.

Memory tip: Think "FL" - File Systems and LUNs. These map directly to Unity's two access protocol families: NAS (file) and SAN (block). If a resource type sounds like it belongs to VMware (vVols) or a different array family (Storage Groups), eliminate it.

Topics

#asynchronous local replication#file systems#LUNs#data protection

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