PROFESSIONAL-CLOUD-DEVELOPER · Question #387
PROFESSIONAL-CLOUD-DEVELOPER Question #387: Real Exam Question with Answer & Explanation
The correct answer is D: Data type 1: Firestore. Firestore is scalable, easy to use, and supports offline caching for both leaderboard data and player profiles/chats/news feeds. BigQuery is cost-effective and designed for scalable analytics, making it suitable for storing and analyzing clickstream data for BI.
Question
You are developing a new mobile game that will be deployed on GKE and Cloud Run as a set of microservices. Currently, there are no projections for the game's user volume. You need to store the following data types: - Data type 1: leaderboard data - Data type 2: player profiles, chats, and news feed - Data type 3: player clickstream data for BI You need to identify a data storage solution that is easy to use, cost-effective, scalable, and supports offline caching on the user's device. Which data storage option should you choose for the different data types?
Options
- AData type 1: Memorystore
- BData type 1: Memorystore
- CData type 1: Firestore
- DData type 1: Firestore
Explanation
Firestore is scalable, easy to use, and supports offline caching for both leaderboard data and player profiles/chats/news feeds. BigQuery is cost-effective and designed for scalable analytics, making it suitable for storing and analyzing clickstream data for BI.
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