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PROFESSIONAL-CLOUD-DEVELOPER · Question #161

You are developing a single-player mobile game backend that has unpredictable traffic patterns as users interact with the game throughout the day and night. You want to optimize costs by ensuring that

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Designing and developing cloud-native applications

Question

You are developing a single-player mobile game backend that has unpredictable traffic patterns as users interact with the game throughout the day and night. You want to optimize costs by ensuring that you have enough resources to handle requests, but minimize over-provisioning. You also want the system to handle traffic spikes efficiently. Which compute platform should you use?

Options

  • ACloud Run
  • BCompute Engine with managed instance groups
  • CCompute Engine with unmanaged instance groups
  • DGoogle Kubernetes Engine using cluster autoscaling

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Topics

#Cloud Run#Serverless#Auto-scaling#Cost Optimization
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