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PROFESSIONAL-CLOUD-DEVELOPER · Question #161

PROFESSIONAL-CLOUD-DEVELOPER Question #161: Real Exam Question with Answer & Explanation

The correct answer is A: Cloud Run. Compute Engine answers are eliminated because they can't scale quickly enough. GKE Answer is ruled out because you can end up overprovisioned, also cannot scale out to add more nodes quickly enough.

Designing and developing cloud-native applications

Question

You are developing a single-player mobile game backend that has unpredictable traffic patterns as users interact with the game throughout the day and night. You want to optimize costs by ensuring that you have enough resources to handle requests, but minimize over-provisioning. You also want the system to handle traffic spikes efficiently. Which compute platform should you use?

Options

  • ACloud Run
  • BCompute Engine with managed instance groups
  • CCompute Engine with unmanaged instance groups
  • DGoogle Kubernetes Engine using cluster autoscaling

Explanation

Compute Engine answers are eliminated because they can't scale quickly enough. GKE Answer is ruled out because you can end up overprovisioned, also cannot scale out to add more nodes quickly enough.

Topics

#Cloud Run#Serverless#Auto-scaling#Cost Optimization

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