PROFESSIONAL-CLOUD-ARCHITECT · Question #96
Case Study: 7 - Mountkirk Games Company Overview Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side…
The correct answer is A. Store as much analytics and game activity data as financially feasible today so it can be used to B. Begin packaging their game backend artifacts in container images and running them on. As well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users. The environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
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Options
- AStore as much analytics and game activity data as financially feasible today so it can be used to
- BBegin packaging their game backend artifacts in container images and running them on
- CSet up a CI/CD pipeline using Jenkins and Spinnaker to automate canary deployments and
- DAdopt a schema versioning tool to reduce downtime when adding new game features that require
- EImplement a weekly rolling maintenance process for the Linux virtual machines so they can apply
How the community answered
(39 responses)- A44% (17)
- C10% (4)
- D15% (6)
- E31% (12)
Explanation
As well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users. The environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
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