nerdexam
Google

PROFESSIONAL-CLOUD-ARCHITECT · Question #53

Case Study: 1 - Mountkirk Games Case Study Company Overview Mountkirk Games makes online, session-based. multiplayer games for the most popular mobile platforms. Company Background Mountkirk Games bui

Sign in or unlock PROFESSIONAL-CLOUD-ARCHITECT to reveal the answer and full explanation for question #53. The question stem and answer options stay visible for context.

Submitted by tyler.j· Mar 30, 2026Designing and planning a cloud solution architecture

Question

Case Study: 1 - Mountkirk Games Case Study Company Overview Mountkirk Games makes online, session-based. multiplayer games for the most popular mobile platforms. Company Background Mountkirk Games builds all of their games with some server-side integration and has historically used cloud providers to lease physical servers. A few of their games were more popular than expected, and they had problems scaling their application servers, MySQL databases, and analytics tools. Mountkirk's current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting. Solution Concept Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics and take advantage of its autoscaling server environment and integrate with a managed NoSQL database. Technical Requirements Requirements for Game Backend Platform 1. Dynamically scale up or down based on game activity. 2. Connect to a managed NoSQL database service. 3. Run customized Linx distro. Requirements for Game Analytics Platform 1. Dynamically scale up or down based on game activity. 2. Process incoming data on the fly directly from the game servers. 3. Process data that arrives late because of slow mobile networks. 4. Allow SQL queries to access at least 10 TB of historical data. 5. Process files that are regularly uploaded by users' mobile devices. 6. Use only fully managed services CEO Statement Our last successful game did not scale well with our previous cloud provider, resuming in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the gams to target users. CTO Statement Our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers. CFO Statement We are not capturing enough user demographic data usage metrics, and other KPIs. As a result, we do not engage the right users. We are not confident that our marketing is targeting the right users, and we are not selling enough premium Blast-Ups inside the games, which dramatically impacts our revenue. For this question, refer to the Mountkirk Games case study. Mountkirk Games wants to set up a continuous delivery pipeline. Their architecture includes many small services that they want to be able to update and roll back quickly. Mountkirk Games has the following requirements: - Services are deployed redundantly across multiple regions in the US and Europe. - Only frontend services are exposed on the public internet. - They can provide a single frontend IP for their fleet of services. - Deployment artifacts are immutable. Which set of products should they use?

Options

  • AGoogle Cloud Storage, Google Cloud Dataflow, Google Compute Engine
  • BGoogle Cloud Storage, Google App Engine, Google Network Load Balancer
  • CGoogle Kubernetes Registry, Google Container Engine, Google HTTP(S) Load Balancer
  • DGoogle Cloud Functions, Google Cloud Pub/Sub, Google Cloud Deployment Manager
  • EContainer Registry, Google Kubernetes Engine, Cloud Load Balancing

Unlock PROFESSIONAL-CLOUD-ARCHITECT to see the answer

You've previewed enough free PROFESSIONAL-CLOUD-ARCHITECT questions. Unlock PROFESSIONAL-CLOUD-ARCHITECT for full answers, explanations, the timed quiz mode, progress tracking, and the master PDF. Question stem and options stay visible so you can still see what's on the exam.

Topics

#Container Registry#GKE#Cloud Load Balancing#containerized game backend
Full PROFESSIONAL-CLOUD-ARCHITECT Practice