H13-831_V2.0 · Question #4303
Game latency is one of the main constraints on the development of corner games. Operational network transmission latency and video network return latency account for the largest proportion of end…
The correct answer is A. True. Option A is correct because in cloud gaming (sometimes called "corner games" in localized contexts), the game logic executes on remote servers rather than locally, making network transmission inherently central to the experience. The two dominant latency contributors are uplink…
Question
Game latency is one of the main constraints on the development of corner games. Operational network transmission latency and video network return latency account for the largest proportion of end- to-end latency.
Options
- ATrue
- BFalse
How the community answered
(41 responses)- A71% (29)
- B29% (12)
Explanation
Option A is correct because in cloud gaming (sometimes called "corner games" in localized contexts), the game logic executes on remote servers rather than locally, making network transmission inherently central to the experience. The two dominant latency contributors are uplink transmission latency (player input traveling to the server) and downlink return latency (encoded video streaming back to the player), and together these network hops typically dwarf local processing, encoding, and decoding delays. Option B is incorrect because denying this would ignore the fundamental architecture of cloud gaming, where there is no local game execution - every frame must traverse the network twice, making transmission latency structurally unavoidable and proportionally dominant.
Memory tip: Think of cloud gaming as a "round trip" - your controller press flies up to the cloud, then the video flies back down. Both legs of that trip are network latency, and since the "game" never runs locally, those two legs together own the largest share of end-to-end delay.
Topics
Community Discussion
No community discussion yet for this question.