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ASSOCIATE-CLOUD-ENGINEER · Question #240
Your company developed a mobile game that is deployed on Google Cloud. Gamers are connecting to the game with their personal phones over the Internet. The game sends UDP packets to update the…
The correct answer is D. Configure an External Network load balancer in front of the application servers. Cell phones are sending UDP packets and the only that can receive that type of traffic is a External Network TCP/UDP. https://cloud.google.com/load-balancing/docs/network
Submitted by valeria.br· Mar 30, 2026Planning and configuring a cloud solution
Question
Your company developed a mobile game that is deployed on Google Cloud. Gamers are connecting to the game with their personal phones over the Internet. The game sends UDP packets to update the servers about the gamers' actions while they are playing in multiplayer mode. Your game backend can scale over multiple virtual machines (VMs), and you want to expose the VMs over a single IP address. What should you do?
Options
- AConfigure an SSL Proxy load balancer in front of the application servers.
- BConfigure an Internal UDP load balancer in front of the application servers.
- CConfigure an External HTTP(s) load balancer in front of the application servers.
- DConfigure an External Network load balancer in front of the application servers.
How the community answered
(29 responses)- A3% (1)
- B7% (2)
- C17% (5)
- D72% (21)
Explanation
Cell phones are sending UDP packets and the only that can receive that type of traffic is a External Network TCP/UDP. https://cloud.google.com/load-balancing/docs/network
Topics
#Network load balancer#UDP#external load balancing#gaming backend
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