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70-484 · Question #153

A popular multi-player game available in other platforms is being ported to Windows 8. You are asked to implement the features that will enable the app to exchange various kinds of data with a…

The correct answer is C. Use HttpClient to authenticate the user over SSL using a URL with an https:// prefix. D. Use a MessageWebSocket to exchange player moves and scores with the server. E. Use a StreamWebSocket to download updates for the game whenever they are available on the. See the full explanation below for the reasoning.

Question

A popular multi-player game available in other platforms is being ported to Windows 8. You are asked to implement the features that will enable the app to exchange various kinds of data with a high-performance gaming server. Which options will you use to implement this requirement in the app? (Choose all that apply.)

Options

  • AUse the HttpClient with a long timeout to download all data after authentication.
  • BUse sockets over TCP with data encrypted by your app.
  • CUse HttpClient to authenticate the user over SSL using a URL with an https:// prefix.
  • DUse a MessageWebSocket to exchange player moves and scores with the server.
  • EUse a StreamWebSocket to download updates for the game whenever they are available on the

How the community answered

(35 responses)
  • A
    9% (3)
  • B
    20% (7)
  • C
    71% (25)

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