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CompTIA

220-1101 · Question #56

A user is looking for a top-of-the-line gaming computer but is prone to motion sickness. The user wants to be able to talk to players and participate the game without using a keyboard. Which of the fo

The correct answer is C. Headset E. Game controller. To avoid motion sickness, a VR headset should be avoided; a regular headset provides communication, and a game controller allows participation without a keyboard.

Hardware

Question

A user is looking for a top-of-the-line gaming computer but is prone to motion sickness. The user wants to be able to talk to players and participate the game without using a keyboard. Which of the following should a technician recommend? (Choose two.)

Options

  • ASpeakers
  • BVR headset
  • CHeadset
  • DProtector
  • EGame controller
  • FMicrophone

How the community answered

(21 responses)
  • A
    5% (1)
  • B
    5% (1)
  • C
    81% (17)
  • D
    10% (2)

Why each option

To avoid motion sickness, a VR headset should be avoided; a regular headset provides communication, and a game controller allows participation without a keyboard.

ASpeakers

Speakers allow a user to hear game audio but do not fulfill the requirement to 'talk to players'.

BVR headset

A VR headset is known to cause motion sickness in some users, which directly contradicts the user's stated problem of being prone to motion sickness.

CHeadsetCorrect

A headset (combining headphones and a microphone) allows the user to hear game audio and talk to players, fulfilling the communication requirement.

DProtector

'Protector' is too vague and not a standard gaming peripheral relevant to the stated requirements.

EGame controllerCorrect

A game controller (like a gamepad) enables a user to play and participate in games without needing to use a keyboard for input.

FMicrophone

A microphone alone allows talking but does not provide game audio or input for participation in the game without a keyboard.

Concept tested: Gaming peripherals and user comfort

Topics

#Gaming peripherals#Input devices#Audio devices#Peripheral selection

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