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1D0-720 · Question #47

1D0-720 Question #47: Real Exam Question with Answer & Explanation

The correct answer is C. To draw graphics on a web page programmatically.. Option C is correct because the HTML5 Canvas API provides a <canvas> element and a JavaScript drawing API that lets developers programmatically render 2D shapes, images, animations, and games directly in the browser. Option A is wrong - interactive forms are built with standard H

HTML5 APIs

Question

What is a primary use of the HTML5 Canvas API?

Options

  • ATo create interactive web forms.
  • BTo manipulate website cookies.
  • CTo draw graphics on a web page programmatically.
  • DTo create external links.

Explanation

Option C is correct because the HTML5 Canvas API provides a <canvas> element and a JavaScript drawing API that lets developers programmatically render 2D shapes, images, animations, and games directly in the browser. Option A is wrong - interactive forms are built with standard HTML <form>, <input>, and related elements. Option B is wrong - cookies are managed via document.cookie or the Web Storage API, not Canvas. Option D is wrong - external links use the <a> tag with an href attribute. Memory tip: Think of <canvas> literally as a painter's canvas - it's a blank surface where your JavaScript "brush" draws pixels, nothing more, nothing less.

Topics

#HTML5 Canvas#Programmatic Graphics#Web Graphics#2D Drawing

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